Leveling Up

Character advancement in The Skeld follows a pursuit-based system where you choose what to improve each level.

Experience Points

XP Required: 10 × target level (not cumulative)

Earning Experience

Level Benefits

Each level grants:

Pursuit Options

Hit Dice (Odd Levels Only)

Gain +1 hit die starting at level 3. Re-roll entire pool when gaining new die - use higher result or add 1.

Feat Training

Advance one rank in a feat. Higher ranks require trainers.

Skill Training

Advance one rank in a skill. Specialized skills and higher ranks require trainers.

Ability Score Improvement

+1 to any ability score (maximum 20). Available every 4th level.

Training Requirements

Most pursuits require training time:

Training Time

Training takes 1 week per rank achieved:

Downtime Training

The campaign provides frequent opportunities for downtime between adventures. Use this time to train new abilities, research mysteries, or strengthen clan relationships.

Choose Wisely

Unlike traditional D&D, you don't automatically gain class features. Every advancement is a choice that shapes your character's development. Plan ahead and consider what trainers might be available.