The Great Caravan Route

Ten years ago, The Skeld joined this ancient trade network connecting six cities across the harsh desert. Each city developed in isolation during the harshest centuries, gradually discovering each other and establishing safe passage routes.
Route Overview
Total Circuit: Approximately 25 days for a complete loop
Dangers: Sandstorms, desert predators, bandit tribes, mirages, ancient curses, water source contamination
Trade Goods Flow
City | Exports | Imports |
---|---|---|
The Skeld | Raw materials, clan crafts, ancient artifacts | Luxury goods, weapons, healing supplies |
Khemset | Silk, spices, gems, magical components | Metals, weapons, survival gear |
Ironhold | Superior weapons, armor, raw metals | Food, luxury goods, magical components |
Mirajhaven | Navigation services, trained beasts, guides | Manufactured goods, weapons, herbs |
Thornspire | Healing herbs, nature magic, agricultural knowledge | Metals, manufactured goods, luxury items |
Bonehallow | Salvaged artifacts, bone crafts, mercenary services | Food, water, manufactured goods |
Route Dangers
- Sandstorms: Can bury entire caravans, last 2d6 hours
- Desert Predators: Sandworms, giant scorpions, dire vultures
- Bandit Tribes: Prey on wealthy merchants, know the routes
- Mirages: Lead travelers astray, cause dehydration
- Ancient Curses: From disturbed ruins along the path
- Water Contamination: Poisoned or depleted sources
Caravan Services
Standard Rates:
- Passenger fare: 10 gold per city
- Cargo transport: 5 gold per 100 lbs per city
- Armed escort: +50% to base rates
- Express delivery: +100% to base rates
Travel Advisory
The caravan route is dangerous but profitable. Travelers should carry extra water, hire protection, and never travel alone. Weather conditions can change rapidly, and ancient ruins along the path may contain active threats.
Notable Landmarks
- The Singing Stones: Crystal formations that hum in the wind (2 days east of The Skeld)
- The Glass Desert: Where ancient magic turned sand to glass (near Mirajhaven)
- The Titan's Ribcage: Massive bone formation from an ancient giant (near Bonehallow)
- The Whispering Wastes: Desolate area where wind carries voices of the dead