Feats & Pursuits

Feats are disciplines that you learn and improve over time. Each feat has 5 ranks (I through V) that build upon each other. For rank III and above, a trainer is required.

Combat Feats

Action Surge

Weapon Mastery

Choose one weapon type (can be trained multiple times for different weapons).

Parry

Requires shield or weapon equipped. Use reaction to reduce incoming weapon damage.

Glory Kill

Finish stunned/incapacitated enemies or enemies with critical hits/vulnerability damage.

Dual Wield

Use AP for offhand attacks when attacking.

Martial Arts Styles

Sandingo Style

"Superior breath control, and with mastery one's skin becomes impervious to spears and bullets."

Momentum Fighter

"Make your every strike a step, your every step a strike."

Sword Spider Style

Apply "the best defense" principle to your shin guards.

Special Feats

Rageaholic

You don't just 'like' to rage.

Training Requirements

Ranks I-II: Self-training possible
Ranks III-V: Trainer required
Training Time: 1 week per rank (3 weeks for rank III, etc.)
Master Trainers: Required for rank V, very rare

Important Notes

This game does not use proficiency bonuses. Feats provide flat bonuses that stack with ability modifiers. Choose your feats carefully as training time and trainers become increasingly difficult to find at higher ranks.