The Skeld Gazetteer

Your home in the harsh desert, where four clans have survived since the first memory.

City Overview

Population: ~800 (Mixed clans)
Government: Clan Council of Elders
Structure: Multi-level city within ancient behemoth shell
Joined Caravan Route: 10 years ago

The Skeld is a remarkable city-state built within the massive skeletal remains of an ancient crab-like behemoth. The shell, over a mile in diameter, houses a thriving vertical community descended from one of the lost outer tribes. See the City Overview for complete details.

Key Locations

The Clan Circle

Central meeting area where the four clan elders make decisions affecting the entire settlement. Ancient stones mark the boundaries of each clan's traditional seating area.

The Marketplace

Bustling trade center where clan crafters sell their goods and caravan merchants hawk exotic wares. Nala Goldfingers' shop dominates the area.

The Well Circle

Sacred water distribution center managed by Pim Dewcatcher. The three wells here are the settlement's most precious resource, protected by ancient clan laws.

The Training Grounds

Open area where Vex Quickstrike teaches combat skills and young clan members prepare for their trials. Weapon racks and practice dummies line the space.

The Sacred Grove

Circle of thorn trees where Shaman Kythara conducts rituals and coming-of-age ceremonies. The trees have been weeping black sap recently.

Underground Complexes

The Deep Shadow

Ancient underground complex beneath the settlement where coming-of-age trials take place. Contains clan burial grounds, ancestral shrines, and dangerous secrets.

The Deep Mines

Extensive tunnel system controlled by Thane Borin Stonebeard's Ironpick Gang. Source of metals and occasional ancient artifacts.

The Great Forge

Underground smithy complex where Magna Forgeheart creates weapons and tools. Multiple forges burn continuously, powered by underground vents.

Daily Life

Life in The Skeld revolves around survival, clan duties, and preparation for the harsh desert environment. Water rationing is strictly enforced, and everyone contributes to the community's welfare according to their abilities.

Typical Day

Laws and Customs

Visitor Information

Accommodation: The Bone & Gristle Tavern
Water Cost: 5 silver per gallon for outsiders
Market Days: Every third day
Guides Available: For desert travel and ruin exploration

Recent Events