Skills & Training

Skills represent specific tasks you perform well through experience, training, or practice. This game uses a five-rank system instead of proficiency bonuses.

Skill Ranks

Rank Bonus Description Trainer Required
Untrained +0 No training. Specialized skills automatically fail. No
Novice +2 Basic competency. Minimum for specialized skills. No
Apprentice +4 Solid understanding and reliable performance. Expert Trainer
Expert +6 Professional-level skill and knowledge. Expert Trainer
Master +9 Masters rarely need to roll except for heroic efforts. Master Trainer

Skill Types

General Skills

These are the standard D&D 5e skills. Anyone can attempt them untrained, and you don't need a trainer until rank 3+.

Specialized Skills

These require a trainer from rank 1 and represent specific trades, tools, or techniques not covered by general skills.

Training Requirements

Time Investment

Training takes 1 week (7 days) per rank you're trying to achieve. This means:

Finding Trainers

Trainers must be NPCs with the appropriate skill level and ability to communicate effectively with you. They don't need to be humanoid, but they must be sentient.

Training Costs

Beyond time, training may require:

Skill Synergy

Some skills work well together. A character with both Survival and Nature might get bonuses when foraging, while Deception and Performance could enhance disguise attempts. Discuss potential synergies with your GM.

No Proficiency Bonus

This game doesn't use the standard D&D proficiency bonus system. Skills provide flat bonuses that don't scale with level. This makes skill choices more meaningful and keeps non-combat characters relevant throughout the campaign.