Quick NPC Generator
Roll 1d20 for each column to manually generate NPCs for your desert adventures.
1 | Missing eye from sandworm attack |
2 | Ritual scars covering arms |
3 | Braided hair with metal rings |
4 | Stone-like skin markings |
5 | Mechanical prosthetic limb |
6 | Thorny vines growing from skin |
7 | Filed teeth and bone jewelry |
8 | Memory stones embedded in forehead |
9 | Always counting coins/items |
10 | Speaks only in whispers |
11 | Constantly chewing desert herbs |
12 | Tattoos that seem to move |
13 | Carries multiple water containers |
14 | Never removes their gloves |
15 | Has a pet scorpion/lizard |
16 | Walks with a distinctive limp |
17 | Eyes change color with mood |
18 | Always humming ancient songs |
19 | Collects unusual stones/bones |
20 | Speaks to inanimate objects |
1 | To find their missing family member |
2 | Revenge against a rival clan |
3 | To discover ancient buried treasure |
4 | Safe passage through the desert |
5 | To learn a specific skill/feat |
6 | Protection from dangerous enemies |
7 | To trade rare goods/information |
8 | To join a caravan expedition |
9 | To prove their worth to the elders |
10 | To find a cure for a curse/disease |
11 | To locate a lost sacred site |
12 | To settle an old debt/grudge |
13 | To gain access to forbidden knowledge |
14 | To establish a new trade route |
15 | To recruit allies for a dangerous mission |
16 | To escape their current obligations |
17 | To restore their family's honor |
18 | To find a legendary weapon/artifact |
19 | To warn others of approaching danger |
20 | To complete a coming-of-age trial |
Usage Example
Roll Results: 7, 13, 2, 9, 8
Generated NPC: Grimjaw Dustborn, Dwarf with constantly counting coins, wants to join a caravan expedition