The Skeld - City in the Shell

The Skeld City Map

The Skeld is a remarkable city-state built within the massive skeletal remains of an ancient behemoth. This crab-like creature's shell, over a mile in diameter, now houses a thriving multi-level community descended from one of the lost outer tribes of antiquity.

Overview

Population: ~800 (Mixed clans)
Government: Council of Clan Elders
Structure: Multi-level city within behemoth shell
Joined Caravan Route: 10 years ago

Geography & Surroundings

The Skeld sits at the center of harsh desert terrain, surrounded by distinct geographical features:

City Structure

Built vertically within the ancient behemoth's shell, The Skeld maximizes space through clever multi-level construction:

Ground Level - Residential Quarter

The lowest level houses private residences, family compounds, and clan quarters built into the natural chambers of the shell.

Middle Levels - Commerce & Temples

The heart of daily life, featuring the Bazaar, Artisans Fountain Plaza, Temple complex, and various workshops and guilds.

Upper Levels - Government & Training

Administrative buildings, the Training Arena, Arcanist's Tower, and the Chiefs' Council chambers occupy the highest accessible areas.

Key Locations

Main Gate & Exterior

The northwest-facing Main Gate is the only major ground entrance, protected from prevailing sandstorms. Outside lie the Caravan Camps (east) and Tarka Pens (west).

Artisans Fountain Plaza

The city's social center, featuring the magical well that provides The Skeld's water supply. This bubbling stone fountain is beloved by all residents and serves as the primary gathering place.

The Four Watchtowers

Northwatch, Southwatch, Eastwatch, and Westwatch provide early warning for sandstorms, raiders, and approaching caravans from their positions at the shell's cardinal points.

Stormwatch & Chiefs' Council

The highest guard tower sits atop the Chiefs' Council building, offering 360-degree views of the surrounding desert where clan leaders govern the city.

Thorn Druids Enclave

At the city's highest point, this embassy serves the respected Thorn Druids who maintain nature's balance and conduct coming-of-age trials.

Notable Businesses

Keth's General Goods

Owner: Keth Ironscale (Orc)
Essential supplies, travel gear, and everyday necessities. Keth knows the value of everything and haggles with desert-hardened shrewdness.

The Bone & Gristle Tavern

Owner: Marta Stormwind (Goliath)
Rough tavern favoring strong drink and stronger stories. Popular with guards and laborers. Serves hearty stews and fermented cactus wine.

The Mirage's Rest Inn

Owner: Pip Goldweaver (Halfling)
The city's only proper inn, opened when The Skeld joined the caravan route. Clean rooms, decent meals, and Pip's famous hospitality.

Thane's Forge

Owner: Thane Ironback (Dwarf)
Master smith creating weapons, tools, and armor. Known for incorporating salvaged metals from ancient ruins into superior craftsmanship.

Desert Rose Herbalist

Owner: Sage Thornweaver (Half-Orc)
Healing herbs, antidotes, and survival remedies. Sage's knowledge of desert plants has saved countless lives from poison and disease.

The Sandglass Tavern

Owner: Jorik Windwhisper (Human)
Upscale establishment catering to merchants and visitors. Features imported wines, refined atmosphere, and private meeting rooms for business.

Trade and Commerce

Since joining the caravan route, The Skeld has become a crucial stop for traders. The city exports:

Defenses

The ancient behemoth's shell provides natural protection, enhanced by:

Living in The Shell

The ancient behemoth's remains provide natural protection from sandstorms and raiders. Multiple carved openings allow flying creatures access, requiring constant vigilance from the guard towers. The vertical city design maximizes the limited space within the shell's diameter.

Survival in The Skeld

Water from the Artisans Fountain is precious and carefully managed. Visitors must respect clan customs and contribute to the community's welfare. The ancient shell provides protection, but the desert beyond remains unforgiving.