Character Creation
Level 0 Start
All characters begin at Level 0 with:
- Membership in a Clan (extended family group)
- No Feats
- No Skills
- No adaptations (expressed at level 1)
- Racial bonuses only
- Reputation = 0
- Max HP = 1 + [2 × CON (min = 1)]
Level 1 Advancement
Upon reaching Level 1, you gain:
- 1 hit die (d6)
- Reputation = 1
- New Max HP = [Hit dice] + [2 × CON (min = 1)] + [Level]
- 1 rank in a Feat of your choice
- 2 Adaptations
- Optional Passions and Loathings
- Choose your next Pursuit for level 2
Hit Dice and Max Hit Points
When you level up, you always gain 1 Max HP. When you rest, you typically recover your HP up to your max unless you have a condition that prevents this.
However, hit dice are important because they are used for healing during short rests and can be trained to increase your Max HP.
When you gan an even number level (2, 4, 6, 8...) you can choose to gain a hit die instead of a feat. When you increase your hit dice pool, you re-roll the entire pool of dice, and re-calculate your Max HP. If the new rolled hit dice total is higher than the previous total, use the new total, but if it is the same or lower, add 1 instead (your max hp won't be reduced; if you get an unlucky roll you gain 2 on level up (1 for the level + 1 for the hit dice increase)
You may want to keep track of your previous total, but you can typically figure it out by subtracting the Con mod*2 and your level.
Rolling Stats
Use 3d6 for each attribute (not 4d6 drop lowest).
Minimum Requirements
- Must have one stat at 14 or higher
- No stat lower than 6
- If you don't meet criteria, reroll all stats
Allocation Methods
Modern Style: Roll 6 stats, then allocate to attributes as desired
OSR Style: Roll in order (Str, Dex, Con, Int, Wis, Cha) and accept fate
OSR Bonus
If you choose OSR style, you gain the Harmonious Fate feat at level 1: Once per session, choose to have a Natural 20 on any check or attack instead of rolling.
Hit Points
Hit points scale with level but hit dice must be trained separately.
Formula
Level 0: HP = 1 + 2 × CON (min 1)
Level 1+: HP = [Hit dice] + [2 × CON] + [Level]
Adding Hit Dice
- Start with one d6 hit die at level 1
- Can train additional hit dice as Pursuits at even levels (2, 4, 6...)
- When gaining hit dice, re-roll entire pool
- If new total is higher, use it; otherwise add 1
Experience Points
XP to Level: 10 × target level (not cumulative)
- Level 1: 10 XP
- Level 2: 20 XP (30 total)
- Level 3: 30 XP (60 total)
Earning XP
- Combat: 1 XP per Average Party Level
- Quests: Variable rewards (first quest: 10 XP)
- Treasure: Magic items and significant finds
Character Creation Steps
- Choose your race from the four clans
- Roll attributes using chosen method
- Calculate starting hit points
- Select clan membership
- Plan your level 1 advancement
Desert Survival
Remember that water is precious in The Skeld. Your character should understand the harsh realities of desert life and clan loyalty. Consider how your background prepared you for the coming-of-age trials.