Turn Structure

Combat in The Skeld uses a two-action economy with Action Points for additional actions.

Your Turn

On your turn, you get:

Action Types

Attack Actions

Movement Actions

Utility Actions

Turn Order

Initiative: Roll 1d20 + Dex modifier

Order: Highest to lowest

Ties: Higher Dex goes first, then roll-off

Reactions

You can use saved actions as reactions on other turns:

Time Scales

Action Flexibility

You can split your actions however you like - attack then move, move then attack, cast two spells, etc. The two-action system gives you more tactical options than traditional D&D.