Reactions

Reactions allow you to act on other characters' turns using saved actions or special abilities.

Using Reactions

You can use reactions if you have:

Common Reactions

Opportunity Attacks

Trigger: Enemy leaves your melee reach

Effect: Make one weapon attack

Cost: Free (doesn't use saved actions)

Spell Reactions

Feat Reactions

Saving Actions

You can save unused actions from your turn to use as reactions:

Reaction Timing

Reactions occur immediately when triggered:

Reaction Limits

Tactical Use

Saving actions for reactions creates interesting tactical decisions. Do you use all actions on your turn for maximum impact, or save some for defensive reactions?

Action Economy

Remember that saved actions are lost at the start of your next turn. Use them or lose them! This prevents players from hoarding actions indefinitely.