Magic Corruption

Mercurial magic from the buried empire carries the risk of corruption - a gradual transformation that can grant power at the cost of one's humanity.

Corruption Checks

When casting mercurial spells or using empire artifacts, make a Constitution saving throw:

Corruption Effects

Points Effect
1-2 Minor physical changes (eye color, hair texture)
3-4 Noticeable mutations (skin patterns, unusual growths)
5-6 Significant changes (extra limbs, altered senses)
7-8 Major transformation (non-human features)
9-10 Complete corruption (NPC status, GM control)

Corruption Benefits

Each corruption point may grant a minor benefit:

Reducing Corruption

Corruption can be reduced through:

The Point of No Return

At 10 corruption points, the character becomes an NPC under GM control. They retain their memories and personality but are fundamentally changed by the chaotic magic of the empire.